![]() ![]() ![]() Painting FoliageĬlusters of trees and rocks were added using UE4’s foliage tool, which is designed to allow rapid painting of hundreds of meshes onto a surface with randomized ranges for scale, orientation and other settings. Several material functions were also created to help the layers blend together more naturally based on texture information, and to reduce the appearance of tiling in the distance. The Landscape Mountains material, created by artist Ryan Brucks, was set up to blend between sets of rock, grass and snow textures using Landscape’s layer masks. Then, additional sculpting and layer painting was completed using the Landscape tools to adjust certain areas. Once they’d been generated in World Machine, the textures for the terrain’s heightmap and layers were imported into the editor via UE4’s Landscape system. The heightmap and layer masks in this scene were created using World Machine, a procedural terrain generation program that can simulate erosion, snowfall and various other effects to help produce a realistic-looking environment. ![]() The terrain is roughly 5km by 5km in size, consisting of tall peaks, winding valleys, frozen lakes and forests made up of thousands of trees. This snowy, mountainous environment was created to showcase what you can do with the Landscape and foliage tools in Unreal Engine 4. ![]()
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